Bag it manual

Summary

Simply put, Bag it allows you to assign an inventory to any item in the scene. This inventory can then hold any other item in the scene and show it in a game-like interface that can be used as a player inventory, a chest, a looted corpse, etc.

Here are listed some of the main functionalities. If this seems like what you want, further down you will find a complete overview of all the features.

  • Store multiple instances of the same item.
  • Assign descriptions to items.
  • Assign “weight” to items.
  • Assign categories to items.
  • Limit capacity or weight limit of a bag.
  • Search and filter items by name, weight, category, etc.
  • Track equipped items.
  • Create custom equipment slots menus.
  • Define “at hand” items among the items in the bag.

Create bags

To start you just have to choose a token/item, right click it and select “Create bag”. This will establish that this token has a bag. Once then, these options appear:

The important one, "open bag", will set the bag as open and the bag interface will appear.

Basic bag use

Once the bag is open, which is marked by the appearance of a chest icon on the token, any item in the scene that is dragged to the token will be stored in the bag. (Most tokens store when the center of the item touches the bag; in my notes' case, the upper-left corner.)

It is recommended to close the bag once you finish managing it, in order to avoid accidentally storing other tokens while you continue playing.

Having an item in the bag, the basic things to do with it would be:

All the rest of the bag interface

Just gonna list all to be listed:

  1. Bag name: The name of the bag. Click it to change it.
  2. Search bar: Used to search by name.
  3. Order by: Used to set the order criteria.
  4. Filter: Used to filter.
  5. Settings: In detail just below
  6. Items zone: Zone where the items show.
  7. Close bag: Closes the interface and the bag.
  8. Close menu: Closes only the interface.
  9. Current weight: Shows the current weight inside the bag.
  10. Max weight: Max weight of the bag. Change it by clicking it.
  11. Expand button: Shows the bag interface in big window mode.
  12. Equipment menu toggle: Shows the equipment menu.
  13. Belt menu toggle: Shows the belt menu.

Bag settings

Each bag has settings. Here is explained what each of the settings does:

Equipment menu

To show this one, you have to enable it in the bag settings.

This enables a side menu to track which items you have equipped and in which “slot”. By default I’ve set some slots, but these can be changed via the edit button on the upper-right corner. In edit mode you can:

With that done, to equip/unequip items, you just have to drag them from or to your main bag zone.

By convenience, dragging an item to the right of the bag interface will auto-open the equipment menu.

Belt menu

To show this one, you have to enable it in the bag settings.

This enables a bottom menu that acts as a “belt”. Drag items to the belt. Later, with the bag closed, you have quick access to the belt’s items. Intended to be used as “I have these items prepared at hand; these are the ones I can access during combat.” You can define the belt capacity in the bag settings and browse the belt with the mouse wheel.

GM window usage

The GM can also click the bag icon in the extensions bar on the top. This allows them to do 3 things:

General Bag it characteristics / things good to know

Some technical details that may be good to know: